Summoner Spells are extra abilities on top of the regular Champion skills that players can select before a game starts. These spells are chosen in Champion Select before the start of the game.
Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion’s level. They do not have any cost other than their cooldown.
|Exhaust||210 seconds||A ground-targeted summoner spell that causes your champion to blink a short distance in the direction of the cursor.|
|Ignite||180 seconds||Deals true damage over the duration and applies healing reduction of the targeted enemy champion.|
|Smite||15 seconds||Deals true damage to the target large or medium monster, enemy minion and heals you when cast against large monsters.|
|Heal||240 seconds||An auto-targeted summoner spell that instantly restores health to your champion and an ally.|
|Exhaust||210 seconds||Slows an enemy champion’s movement speed and reduces their damage dealt for a few seconds.|
|Ghost||180 seconds||A self buff that increases your champion’s movement speed after a short acceleration period and grants them the ability to ignore unit collision for a few seconds.|
|Barrier||180 seconds||A self-targeted summoner spell that shields your champion from damage for a few seconds.|