Introduction

Summoner Spells are extra abilities on top of the regular Champion skills that players can select before a game starts. These spells are chosen in Champion Select before the start of the game.

Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion’s level. They do not have any cost other than their cooldown.

Summoner Spells
IconNameCooldownDescription
Exhaust210 secondsA ground-targeted summoner spell that causes your champion to blink a short distance in the direction of the cursor.
Ignite180 secondsDeals true damage over the duration and applies healing reduction of the targeted enemy champion.
Smite15 secondsDeals true damage to the target large or medium monster, enemy minion and heals you when cast against large monsters.
Heal240 secondsAn auto-targeted summoner spell that instantly restores health to your champion and an ally.
Exhaust210 secondsSlows an enemy champion’s movement speed and reduces their damage dealt for a few seconds.
Ghost180 secondsA self buff that increases your champion’s movement speed after a short acceleration period and grants them the ability to ignore unit collision for a few seconds.
Barrier180 secondsA self-targeted summoner spell that shields your champion from damage for a few seconds.
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